Anxiety
A downloadable game
This is a game jam entry for the Indie Game Academy game jam. The theme of the jam was to create a game revolving something real that could provide impact such as talking about mental health like anxiety, or something physical like climate change and pollution, etc. The criteria for this jam was to make something fun, impactful, marketable, and neon.
This game focuses on the concept of anxiety and tries to send a message through both its gameplay and story.
This was a game created with 2 other people:
- Damon
- Pfresh
My contribution was:
- VFX and post processing to create the Neon theme
- Minigame programming and artwork (Situp minigame, Asteroids minigame, and the magnifying glass minigame)
- Artwork for the consoles
- Coding for the consoles
- Scene manager
- Coding the lose condition for the game, the cutscenes, and the win/lose conditions of the minigames
- Main menu coding
- Code/files cleaning and reorganising
- Main scrum master via hack n plan
- UI
- Coding the timer on all minigames to freeze when in the minigame however for them to decrease faster when losing a minigame and to not decrease as fast when winning.
- Made the music for the main game (Was not used due to time constraints)
Pfresh's contributions was:
- Player animation/sprite outside of minigames
- Player moment controller script
- Prototyping the game concept with minigames
Damon's contributions was:
- Finding the font for the text
- Writing the story for the cutscenes
- Making art for the floor, walls, and console outline when in minigames (Not used due to time limits however the wall was used for the icon)
- Custom hand drawn text (Also not used due to time limitations)
- Helped with the start to the scrum master tasks via google docs
- Game Design Document creator for the game
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